After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. This effect does not work with beam or channeled effects.ĥ items: Adds 1487 Armor, While in combat, you apply Minor Defile to any enemy that comes within 5 meters of you for 2 seconds, reducing their healing received and Health Recovery by 8%.ĥ items: When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. This effect can occur once every 4 seconds.ģ items: Adds 1652 Critical Chance to your ranged direct damage abilities.ģ items: Adds 129 Weapon Damage and Spell Damageĥ items: While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.ĥ items: Increase the damage your damage over time and channeled abilities do by 15%.ĥ items: When you take damage, you have a 25% chance to restore 2012 Magicka. After 4 seconds, the area deals 821 Magic Damage to all enemies in the 10 meter area, and 1642 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur every 8 seconds per target.Ĥ items: Adds 129 Weapon Damage and Spell Damageĥ items: Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second.
If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 4 seconds and scales off your Maximum Health.ĥ items: When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. You can only be affected by one instance of Beckoning Steel.ĥ items: Adds 176 Weapon Damage and Spell Damage, Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.Ģ items: Reduces your damage taken from Players by 3%.ģ items: Reduces the cost of your Ultimate abilities by 15%.ĥ items: Reduce damage taken from Players by 10%.ĥ items: Adds 250 Stamina Recovery, While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.ĥ items: After successfully blocking, heal for 2871 Health. This effect can occur every 1 second and scales off your Maximum Health.ĥ items: Reduces the cost of all of your abilities by 6%.ĥ items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles.
This effect can occur once every 3 seconds and scales off the higher of your Maximum Magicka or Stamina.Ĥ items: Reduces your damage taken from Players by 3%.ĥ items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.ĥ items: After successfully blocking, heal yourself or a group member within 15 meters of you for 897 Health.
This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.ĥ items: Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320.ĥ items: When you take damage, you heal you and your group members within 7 meters of you for 1412 Health over 3 seconds. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and Health Recovery by 8% for 4 seconds. 2 items: Adds 129 Weapon Damage and Spell Damageĥ items: When you deal damage, you deal 330 Disease Damage to the target.